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Testimonials

"Mark, I think I can say that on behalf of everyone in the class, thank you,
and that this was a wonderful class, thank you for coming here to Houston,
it was a pleasure to get to know you and learn so much this week...I am just glad that I could keep up...
I hope that you had a good trip back and made your plane ontime."

-Duane Dixon
Teacher, High School for the Performing and Visual Arts (HSVPA), TX

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 Adobe Flash CS3 Certified Training Classes

 Adobe Flash CS3 Training | Level 2 : Actionscript 3.0

Adobe Flash CS3 Actionscript Training Los Angeles
Adobe Flash CS3 Actionscript 3.0 Training: This level 2 class provides experienced Flash designers with the knowledge and hands-on practice to start creating interactivity with Flash. The course teaches fundamental programming techniques, and introduces AS 3.0 core concepts including functions, variables, data typing, instance properties, methods, and event handlers. You will learn conditions, loops, drag-n-drop, loading symbols and moves dynamically, and animating with ActionScript.
Three Day Flash CS3 Training Course:
9am - 4:30pm -
(see SCHEDULE for pricing)

Register Now

 

Audience

Flash CS3: Actionscript 3.0 is for flash designers who have completed the Flash CS3: Level 1 course, or have equivalent experience, and students with the desire to learn how to program Flash content using ActionScript.

Flash Training Outline

Unit 1:  Introducing the Course

  • Understanding the course format
  • Reviewing the course objectives and prerequisites
  • Looking at the course outline

Unit 2: Controlling Visual Objects with ActionScript

  • Using the Actions and Help panels within Flash
  • Declaring variables and their data types
  • Using the trace() function
  • Using code hinting
  • Assigning instance names and using them to assign runtime property values
  • Using the with operator
  • Introducing core properties of visual built-in classes: MovieClip, Button, and TextField
  • Controlling Button and MovieClip position and visual state
  • Controlling TextField content
  • Introducing core properties of non-visual built-in classes: Math
  • Using mathematical operators
  • Understanding data type conversion

Unit 3: Using and Writing Functions

  • Working with Flash Player global functions
  • Converting values returned from functions and assigning them for display
  • Writing user defined functions
  • Returning, or not returning, data from a function
  • Understanding variable scope
  • Adding code within a MovieClip symbol's own timeline
  • Introducing the this operator
  • Understanding object methods
  • Introducing core methods of visual built-in classes: MovieClip and TextField
  • Controlling the MovieClip playhead within its timeline
  • Loading external MovieClip content
  • Understanding cross-domain security issues
  • Exporting and attaching MovieClip symbol instances at runtime
  • Writing and using user defined functions to create visual content
  • Understanding depth
  • Dynamically referring to instance names and property names at runtime

Unit 4: Using Text, Dates, Math, and Paths

  • Controlling TextField formatting through code
  • Creating and formatting TextFields at runtime
  • Using Date objects
  • Working with String concatenation
  • Generating random numbers and integers using the Math class
  • Understanding relative path names
  • Controlling nested MovieClip objects

Unit 5: Understanding and Handling Events

  • Understanding event driven programming
  • Working with event handler syntax
  • Moving from symbol-based to timeline-based event handling
  • Introducing core events of visual built-in classes: Button, MovieClip, and TextField
  • Controlling the playhead within an event handler
  • Understanding the this keyword inside an event handler
  • Creating rollover effects
  • Responding to TextField focus events
  • Calling a single function from multiple event handlers
  • Referring to a parent object from within an event handler

Unit 6: Managing Color, Sound, and Data with Built-In Classes

  • Understanding complex (aggregate) variables
  • Working with Arrays
  • Working with generic Objects
  • Transforming MovieClip objects using Transform and ColorTransform objects
  • Generating random color transformations
  • Using Sound objects
  • Creating audio feedback with event-driven sounds linked from the Library

Unit 7: Making Decisions and Repeating Yourself

  • Understanding looped code
  • Using loops and arrays to attach, name, and control MovieClip objects
  • Using loops to create, name, and control TextFields to display data object values
  • Understanding conditional code execution
  • Surveying the comparison and logical operators
  • Using if/else comparison to toggle MovieClip visual states

Unit 8: Animating with ActionScript

  • Dragging and dropping a MovieClip object
  • Testing for collision between MovieClip objects
  • Initializing attached MovieClip objects
  • Using the onEnterFrame event handler
  • Controlling visual change rate
  • Testing and responding to position at runtime

 

We offer Adobe Certified Flash Training classes in Los Angeles, Long Beach, San Diego, San Francisco, Austin, Boston, Las Vegas, Mechanicsburg, Chicago, and many other cities throughout the country via our partner network. We also offer one-on-one or onsite training nationwide.

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If you do not see a class you are looking for, please contact us at info@headTrixTraining.com or 310.450.0122

 

 
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