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Testimonials

"Mark, I think I can say that on behalf of everyone in the class, thank you,
and that this was a wonderful class, thank you for coming here to Houston,
it was a pleasure to get to know you and learn so much this week...I am just glad that I could keep up...
I hope that you had a good trip back and made your plane ontime."

-Duane Dixon
Teacher, High School for the Performing and Visual Arts (HSVPA), TX

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Testimonials

"Mark, Thanks again for a great class. Learned a lot. Glad you did the code (although I wasn't sure at first)."

-Thomas Neenan.,
Professor, Cal State University

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 Adobe Flash CS4 Certified Training Classes

 Adobe Flash CS4 Bootcamp Training : Level 1 & Level 2

Adobe Flash CS4 Training Los Angeles
Flash CS4 Bootcamp Training: Our Flash Bootcamp class combines our Flash CS4 |Level 1 class and our Flash CS4 Actionsccript | Level 2 class. In this intensive beginner class, students will develop the knowledge and hands-on practice they need to create rich media ads, presentations, animation, and interactive multimedia for web and desktop using Actionscript 3.0. Learn about vector and bitmap graphics, tweening, frame-by-frame animation, symbols (graphic, movieClip, and Button), instance properties, instance effects, filters, masking, and create interactivity, control MovieClips, and draga-n-drop behaviors, using Actionscript 3.0 in this jam packed fun and exciting 5 day class!
Adobe Flash CS4 Training Los Angeles

Five(5) Days of Flash CS4 Training:
9am - 4:30pm - Los Angeles
$1995 (save $195!)

Register Now

 

Audience

Flash CS4: Bootcamp (Level 1 & Level 2) is for students who are new to Flash that want to learn about the Flash interface, its animation capabilities and its proprietary programming language(Actionscript 3.0) to build rich media applications that effectively use animation, sound, text, graphics, interactivity, and video.

Flash CS4 Training Outline | Level 1 (2 Days)

Unit 1:  Introducing the Course

  • Understanding the course format
  • Reviewing the course objectives and prerequisites
  • Looking at the course outline

Unit 2: Working in Flash

  • Setting Stage dimensions
  • Working with panels and panel layouts
  • Setting preferences
  • Identifying the development cycle
  • Publishing a file

Unit 3:  Creating and Importing Graphic Assets

  • Working with different graphic formats
  • Importing bitmap graphics
  • Importing vector graphics
  • Working with layers and layer folders
  • Using the drawing tools
  • Using object and merge drawing
  • Working with the Color panels
  • Creating and using Graphic symbols
  • Using the Library panel

Unit 4: Using Text Effectively

  • Using the Text tool
  • Adding and formatting static text
  • Changing font rendering methods
  • Adding input text fields
  • Embedding fonts in input text fields
  • Using font best practices

Unit 5:  Creating Animations

  • Working with the Timeline
  • Using keyframes, blank keyframes, and frames
  • Creating motion tweens
  • Creating shape tweens
  • Creating transition effects
  • Using animation best practices

Unit 6:  Adding ActionScript with Script Assist and Behaviors

  • Using Script Assist
  • Adding actions to a frame
  • Creating and using Button symbols
  • Adding behaviors to a button
  • Loading external SWFs

Unit 7: Using Moving Clips

  • Creating and using Movie Clip symbols
  • Organizing a Movie Clip Timeline
  • Using actions to control a Timeline
  • Using frame labels
  • Responding to user interactions

Unit 8:  Adding Sound and Video

  • Importing sound
  • Changing sound properties
  • Adding sound to a Timeline
  • Embedding video in a Timeline
  • Using the FLVPlayback component

Unit 9:  Publishing Flash Documents

  • Using different publishing formats
  • Using publishing profiles
  • Adding Flash Player detection
  • Publishing for deployment

Flash Actionscript 3.0 Training Outline | Level 2 (3 Days)

Unit 1:  Introducing the Course

  • Understanding the course format
  • Reviewing the course objectives and prerequisites
  • Looking at the course outline

Unit 2: Controlling Visual Objects with ActionScript

  • Using the Actions and Help panels within Flash
  • Declaring variables and their data types
  • Using the trace() function
  • Using code hinting
  • Assigning instance names and using them to assign runtime property values
  • Using the Target Path
  • Introducing core properties of visual built-in classes: MovieClip, Button, and TextField
  • Controlling Button and MovieClip using various properties
  • Creating Our Own Functions
  • Controlling TextField content
  • Introducing core properties of non-visual built-in classes: Math
  • Using mathematical operators
  • Understanding data type conversion

Unit 3: Using and Writing Functions

  • Working with Flash Player global functions
  • Converting values returned from functions and assigning them for display
  • Writing user defined functions
  • Returning, or not returning, data from a function
  • Understanding variable scope
  • Adding code within a MovieClip symbol's own timeline
  • Introducing the this operator
  • Understanding object methods
  • Introducing core methods of visual built-in classes: MovieClip and TextField
  • Controlling the MovieClip playhead within its timeline
  • Loading external MovieClip content
  • Understanding cross-domain security issues
  • Exporting and attaching MovieClip symbol instances at runtime
  • Writing and using user defined functions to create visual content
  • Understanding depth
  • Dynamically referring to instance names and property names at runtime

Unit 4: Using TextFields

  • Controlling TextField formatting through code
  • Using Input and Dynamic TextFields
  • Creating and formatting TextFields at runtime
  • Working with String concatenation
  • Generating random numbers and integers using the Math class
  • Understanding relative path names
  • Controlling nested MovieClip objects

Unit 5: Understanding and Handling Events

  • Understanding event driven programming
  • Working with event handler syntax
  • Moving from symbol-based to timeline-based event handling
  • Creating Listener Events
  • Introducing core events of visual built-in classes: Button, MovieClip, and TextField
  • Controlling the playhead within an event handler
  • Understanding the this keyword inside an event handler
  • Creating rollover effects
  • Responding to TextField focus events
  • Calling a single function from multiple event handlers
  • Referring to a parent object from within an event handler

Unit 6: Managing Color, Sound, and Data with Built-In Classes

  • Understanding complex (aggregate) variables
  • Working with Arrays
  • Working with generic Objects
  • Transforming MovieClip objects using Transform and ColorTransform objects
  • Generating random color transformations
  • Using Sound objects
  • Creating audio feedback with event-driven sounds linked from the Library

Unit 7: Making Decisions and Repeating Yourself

  • Understanding looped code
  • Using loops and arrays to attach, name, and control MovieClip objects
  • Using loops to create, name, and control TextFields to display data object values
  • Understanding conditional code execution
  • Surveying the comparison and logical operators
  • Using if/else comparison to toggle MovieClip visual states
  • Creating "for" loops

Unit 8: Animating with ActionScript

  • Dragging and dropping a MovieClip object
  • Testing for collision between MovieClip objects
  • Initializing attached MovieClip objects
  • Using the onEnterFrame event handler
  • Controlling visual change rate
  • Testing and responding to position at runtime

 

We offer Flash Training classes in Los Angeles, Newport Beach, Long Beach, Sacramento, San Francisco, Austin, Phoenix, Boston, New York, Las Vegas, Pennsylvania, Chicago, and many other cities throughout the country via our partner network. We also offer one-on-one or onsite flash training nationwide.

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If you do not see a class you are looking for, please contact us at info@headTrixTraining.com or 310.450.0122

 

 
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