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Macromedia Flash 8: Rich Content Creation

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Course Outlines
Illustrator CS2: Level 1
Additional Classes

2 Day Course - $895

Macromedia Flash 8: Rich Content Creation provides students with no prior Flash experience the knowledge and hands-on practice they need to create rich media containing animation, sound, and video.


This course is for people new to Flash (or who have used it only to build applications) that want to use it to build rich media applications that effectively use animation, sound, and video.

Course Outline  
Unit 1:  Introducing the Course
  • Understanding the course format
  • Reviewing the course objectives and prerequisites
  • Looking at the course outline
Unit 2: Working in Flash
  • Setting Stage dimensions
  • Working with panels and panel layouts
  • Setting preferences
  • Identifying the development cycle
  • Publishing a file
Unit 3:  Creating and Importing Graphic Assets
  • Working with different graphic formats
  • Importing bitmap graphics
  • Importing vector graphics
  • Working with layers and layer folders
  • Using the drawing tools
  • Using object and merge drawing
  • Working with the Color panels
  • Creating and using Graphic symbols
  • Using the Library panel
Unit 4: Using Text Effectively
  • Using the Text tool
  • Adding and formatting static text
  • Changing font rendering methods
  • Adding input text fields
  • Embedding fonts in input text fields
  • Using font best practices
Unit 5:  Creating Animations
  • Working with the Timeline
  • Using keyframes, blank keyframes, and frames
  • Creating motion tweens
  • Creating shape tweens
  • Creating transition effects
  • Using animation best practices
Unit 6:  Adding ActionScript with Script Assist and Behaviors
  • Using Script Assist
  • Adding actions to a frame
  • Creating and using Button symbols
  • Adding behaviors to a button
  • Loading external SWFs
Unit 7: Using Moving Clips
  • Creating and using Movie Clip symbols
  • Organizing a Movie Clip Timeline
  • Using actions to control a Timeline
  • Using frame labels
  • Responding to user interactions
Unit 8:  Adding Sound and Video
  • Importing sound
  • Changing sound properties
  • Adding sound to a Timeline
  • Embedding video in a Timeline
  • Using the FLVPlayback component
Unit 9:  Publishing Flash Documents
  • Using different publishing formats
  • Using publishing profiles
  • Adding Flash Player detection
  • Publishing for deployment
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