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Animate CC Training

You are here: Home > Animate Training Classes > Animate CC Level 2 | Actionscript
Animate CC Training | Los Angeles | San Francisco | Sacramento | Online

DeSIGN, DEVELOP, & Program Interactivity

Animate CC | Level 2 teaches fundamental programming techniques, and introduces AS 3.0 core concepts. Learn how to add interactivity to your projects.

 
 

 

Animate CC Actionscript Upcoming Classes

Location Length Dates Times Cost

 

 

Animate CC Training Outline | Intro to Actionscript

Los Angeles Adobe Animate CC Training | Create Vector Animation Learn Adobe Animate

Audience
Animate CC CC: Level 2 | Actionscript 3.0 is for designers who want to learn how to program to create interactivity.

Prerequisites
  • Basic Computer Skills on Windows or Mac
  • Have taken the Animate CC | Level 1, or  equivalent knowledge


Introducing the Course

  • Understanding the course format
  • Reviewing the course objectives and prerequisites

Controlling Visual Objects with ActionScript

  • Using the Actions and Help panels within Animate CC
  • Declaring variables and their data types
  • Using the trace() function
  • Using code hinting
  • Assigning instance names and using them to assign runtime property values
  • Using the Target Path
  • Introducing core properties of visual built-in classes: MovieClip, Button, and TextField
  • Controlling Button and MovieClip using various properties
  • Creating Our Own Functions
  • Controlling TextField content
  • Introducing core properties of non-visual built-in classes: Math
  • Using mathematical operators
  • Understanding data type conversion

Using and Writing Functions

  • Working with global functions
  • Converting values returned from functions and assigning them for display
  • Writing user defined functions
  • Returning, or not returning, data from a function
  • Understanding variable scope
  • Adding code within a MovieClip symbol's own timeline
  • Introducing the this operator
  • Understanding object methods
  • Introducing core methods of visual built-in classes: MovieClip and TextField
  • Controlling the MovieClip playhead within its timeline
  • Loading external MovieClip content
  • Understanding cross-domain security issues
  • Exporting and attaching MovieClip symbol instances at runtime
  • Writing and using user defined functions to create visual content
  • Understanding depth
  • Dynamically referring to instance names and property names at runtime

Using TextFields

  • Controlling TextField formatting through code
  • Using Input and Dynamic TextFields
  • Creating and formatting TextFields at runtime
  • Working with String concatenation
  • Generating random numbers and integers using the Math class
  • Understanding relative path names
  • Controlling nested MovieClip objects

Understanding and Handling Events

  • Understanding event driven programming
  • Working with event handler syntax
  • Moving from symbol-based to timeline-based event handling
  • Creating Listener Events
  • Introducing core events of visual built-in classes: Button, MovieClip, and TextField
  • Controlling the playhead within an event handler
  • Understanding the this keyword inside an event handler
  • Creating rollover effects
  • Responding to TextField focus events
  • Calling a single function from multiple event handlers
  • Referring to a parent object from within an event handler

Managing Color, Sound, and Data with Built-In Classes

  • Understanding complex (aggregate) variables
  • Working with Arrays
  • Working with generic Objects
  • Transforming MovieClip objects using Transform and ColorTransform objects
  • Generating random color transformations
  • Using Sound objects
  • Creating audio feedback with event-driven sounds linked from the Library

Making Decisions and Repeating Yourself

  • Understanding looped code
  • Using loops and arrays to attach, name, and control MovieClip objects
  • Using loops to create, name, and control TextFields to display data object values
  • Understanding conditional code execution
  • Surveying the comparison and logical operators
  • Using if/else comparison to toggle MovieClip visual states
  • Creating "for" loops

Animating with ActionScript

  • Dragging and dropping a MovieClip object
  • Testing for collision between MovieClip objects
  • Initializing attached MovieClip objects
  • Using the onEnterFrame event handler
  • Controlling visual change rate
  • Testing and responding to position at runtime


 

Register for Animate CC Training

Register Now

 

We offer Adobe Certified Animate CC Training classes in Los Angeles
Austin | Houston | Phoenix | Sacramento | San Francisco | Online
and many other cities throughout the country via our partner network.

We offer Group Adobe Animate CC Classes,
1-on-1 Animate CC TrainingLive Online Instructor-Led Animate CC Training,
and Onsite Animate CC Training nationwide.

 


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